Balloons Up is a complete, sellable one-touch puzzle game with an original identity. Touch the screen to start a balloon, hold to inflate it, drag to aim and release to float it up; the balloon's size tier (1 to 4) is the damage it deals, bigger pops also splash the blocks beside the contact point, and you have a balloon budget per level. Blocks are brick walls with hit points, padlocks, unbreakable steel, sliding movers and sideways wind zones, laid out on a 12-column grid where the lowest block in a column shields the rest.
There are 100 levels in 10 themed worlds (a hand-made tutorial, then bot-verified generated levels) with 3-star ratings measured against the bot's par, level select pages per world, a hint button that shows the bot's best shot, and an ending screen. A built-in level editor paints bricks, locks, steel, movers and wind, test-plays the level, and a SOLVE button runs the bot to set the par and balloon budget; custom levels are plain text files and are listed under MY LEVELS. The whole ruleset is a node-free simulation shared by the game, the bot, the level generator and the tests.
One preset switch gives a Classic or Modern default for every option (extra balloons, aim guide, hint button, auto pause) and the Options screen covers display, volumes, two soundtracks (bright and 8-bit), inflate speed, drag-to-aim, vibration, level timer, game speed, reduce flashing, high-contrast HUD, big numbers and rebindable keyboard and gamepad controls. Touch, mouse, keyboard and gamepad all work, with safe-area insets, haptics, a native-share hook and a widescreen layout that centres the portrait board. 17 achievements, stats and star and score leaderboards go through an optional GodotSteam wrapper that is a no-op without Steam (App ID 480 test), and Android, iOS, Windows and Linux export presets, Steam store art and build scripts are included. A 115-check smoke test drives every screen with real input events, plus a rules and bot check over all 100 levels, 20 real screenshots, marketing slides and a 58 second autoplay preview video.
All third-party art and audio is CC0 (Kenney icons, fonts and sounds, Juhani Junkala chiptunes, Pixel-boy Ninja Adventure music) with every file's source documented; the rest is original generated art and synthesized audio.
Highlights
- Hold to inflate, drag to aim, release to float up: 4 size tiers, splash damage and a balloon budget per level
- 100 levels in 10 themed worlds with 3-star ratings from a bot-computed par, level select pages and a hint button
- Padlocks, bricks, unbreakable steel, sliding movers and wind zones on a 12-column grid
- Built-in level editor with test play and a SOLVE button that sets par and budget; levels are plain text files
- Classic and Modern presets, rebindable keys and gamepad, aim guide, high-contrast HUD, big numbers, reduced flashing
- Touch, mouse, keyboard and gamepad, safe-area insets, haptics, native-share hook, widescreen layout
- 17 achievements and star and score leaderboards via optional GodotSteam, Steam store art and build scripts included
- Node-free simulation shared by the game, bot, generator and tests; 115-check smoke test and a developer guide
- CC0 art and audio, every file's source and licence proof documented
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