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Pier Runner preview 1

Pier Runner is a complete, playable 3D endless runner template for Godot 4 in the style of the mobile classics. It has a main menu, a smooth camera swing behind the runner, automatic running down an endless pier, three lanes, jumping, coins, scoring, a persistent best score and coin balance, one free revive per run and a Run Over popup with Run Again and Back to Menu. The track is procedural: pooled 48 m blocks filled with hand-authored text patterns picked by difficulty tier, each proven passable by a validator and played by a bot in the tests.

Twelve runners are included, three free and the rest unlocked with coins in a small shop built into the menu. Controls cover keyboard, gamepad, mouse drag and touch swipes, with key rebinding. The options menu has volumes, fullscreen, vsync, quality, screen shake, FPS counter, pause on focus loss and a safe progress reset.

The rules run in a node-free simulation and a state-based flow, and everything tunable lives in one config file. It uses the Compatibility renderer, runs in landscape at 1280 x 720, and has 16 achievements, stats, leaderboards, cloud saves and rich presence through the optional GodotSteam addon. Art and audio are CC0 (Kenney's Pirate Kit and Mini Characters, Kenney and Pixel-boy sounds), with a source for every file.

Highlights

  • Endless 3D pier runner with three lanes, jump, fast fall and speed-up over time
  • Procedural track from validated text patterns, played by a bot in the tests
  • 12 runners, three free and the rest unlocked with coins in a menu shop
  • Free revive and a Run Over popup with Run Again and Back to Menu
  • Keyboard, gamepad, mouse drag and touch swipes, with key rebinding
  • Options: volumes, quality, shake, FPS counter, pause on focus loss, safe reset
  • Node-free RunSim and TrackModel; everything tunable in one config file
  • 16 achievements, stats, leaderboards and cloud saves via optional GodotSteam
  • 149 headless rule checks plus a smoke test of the real scene