
Stickman Shooter is a complete casual physics shooter built as a Godot 4 template. You pull back to aim and release to fire, ricocheting bullets through crate towers, TNT, glass and ropes to defeat the red stickmen without hitting the blue civilians. You have a limited number of bullets and earn stars for using fewer.
There are ten levels, three bullet types, armored enemies that lose their helmet to a head shot, a boss and explosions. Level pieces include wooden crates, stone and metal blocks, glass, TNT, ropes, green trampoline pads and spike pits, using Godot's built-in 2D physics. A built-in level editor lets you build levels with the mouse, test play them, save them to My Levels and ship them as JSON.
The playfield is a fixed 640 x 360 vector-style view that scales sharply to any window, Controls cover mouse or touch drag in slingshot or point style, keyboard and gamepad. One developer config switches Classic or Casual assists such as the aim line, first-bounce preview, extra bullets, hints and kill cam, and players get a full Options menu with video, audio, controls and accessibility. Steam support through the optional GodotSteam addon covers achievements, stats, a leaderboard and cloud saves.
A solver proves every level winnable, and the art and audio are CC0.
Highlights
- Slingshot aiming with ricochet physics through crates, TNT, glass and ropes
- 10 levels, 3 bullet types, armored enemies and a boss fight
- Wood, stone, metal and glass blocks, TNT, ropes, bounce pads and spikes
- Built-in level editor with test play, My Levels and JSON export
- Classic or Casual config for aim line, bounce preview, hints and kill cam
- Mouse, touch, keyboard and gamepad with a full Options menu
- Fixed 640 x 360 vector-style view that stays sharp up to 4K
- Solver proves every level winnable; a smoke test replays each solution
- Steam-ready with generated store capsules and achievement icons
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